Gravedigger |
Strength Level 2 |
Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much. |
Stronghold |
Strength Level 2 |
Blocking an opponent's blows will cost you 30% less Stamina. |
Clinch Master |
Strength Level 4 |
Gives you one third higher chance of overpowering your opponent in a clinch. |
Mule I |
Strength Level 4 |
You can carry 15 pounds more. |
Boar |
Strength Level 6 |
You can deplete an opponent's Health and Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his. |
Tight Grip |
Strength Level 6 |
Your Stamina regeneration will not slow down in combat, even on the weapon backswing. |
Headcracker |
Strength Level 8 |
You have a 10% greater chance of knocking out an opponent with a blow to the head. |
Heavy Swing |
Strength Level 8 |
Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield. |
Mule II |
Strength Level 8 |
You can carry 20 pounds more. |
Mule III |
Strength Level 12 |
You'll be able to carry 25 pounds more weight. |
Dreadful |
Strength Level 14 |
Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined. |