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A comprehensive list of all perks in Kingdom Come: Deliverance. Perks can be selected in the menu, inside the player tab, where Henry’s stats are shown. On the bottom is shown how often that stat or skill earns a perk point that can be spent. Some stats or skills unlock a perk every other level, while others unlock them every three or four levels.

Level Perks

Name Reqs Effect
Ascetic Lvl 2  You'll last 30% longer without food, but as soon as you get hungry, the effects will be 20% worse.
Manly Odour Lvl 2 When dirty, you'll have 50% more Charisma when talking to women. However, people will smell you a mile off, reducing your Stealth skill by 30%.
Night Rider Lvl 2 Your Stamina will regenerate 20% faster at night, but 10% slower during the day.
Scout I Lvl 2 Slightly increases the sight distance of Fast Travel and also the chances of Evading by 10%.
Wanderer Lvl 2 You grew up in impoverished conditions, so comfort of beds is inverted to you. The worse the bed, the better you sleep, and vice versa.
First Aid I Lvl 3 Enables you to use bandages.
Insomniac Lvl 4 Increases the time you can do without sleep. Your Energy Lvl falls one quarter more slowly.
Renegade Brand Lvl 4 Penalties on Stats following release from jail are 20% lower.
Burgher Lvl 6 In towns and villages and their immediate vicinity you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with Savage perk.
First Aid II Lvl 6 Bandages are 25% more effective. You can also apply your healing skill in dialogues.
Savage Lvl 6 In the wilds you have a +1 bonus on StrengthAgilityVitality and Speech. Can't be combined with the Burgher perk.
Scout II Lvl 6 Increases the sight distance of Fast Travel and also the chances of Evading by another 10%.
Brute Lvl 8 You favour brute strength to a pleasant demeanour. You get a +2 Strength bonus, but a -1 penalty on  Charisma and Speech. Can't be combined with the perks Ken, Golden Tongue, Juggler or Cloak and Dagger.
Cloak and Dagger Lvl 8 You prefer to remain in the shadows. You have a +2 Stealth bonus at the cost of a -1 penalty to both Strength and Speech. Can't be combined with the perks Ken, Brute, Juggler or Golden Tongue.
Golden Tongue Lvl 8 You always favoured diplomacy over brute force. You get a +2 Speech bonus, but a -2 Strength loss. Can't be combined with the perks Ken, Brute, Juggler or Cloak and Dagger.
Juggler Lvl 8 You've been exceptionally supple and agile since childhood. However, turning somersaults and falling on your head has left its mark. You have a +1 Agility bonus, but a -1 penalty on Speech and Charisma. Can't be combined with the perks Ken, Brute, Golden Tongue, or Cloak and Dagger.
Ken Lvl 8 You're handsome and charismatic, but you haven't built up your Strength. Charisma +2, Strength -2. Can't be combined with the perks Juggler, Brute, Golden Tongue, or Cloak and Dagger.
Scholar Lvl 8 Your momentary Reading Level increased by 3. But your Strength and Warfare skills have each incurred a -1 penalty.
First Aid III Lvl 10 Bandages are 50% more effective. For a village boy, you are quite the sawbones. The perk opens the most advanced options in dialogues connected with healing.
Infamous Lvl 10 With a low Reputation in a given area, you also get a +1 bonus on StrengthAgilityVitality and Speech. But your Reputation rises much faster than usual and the penalties for serving jail time are less. Can't be combined with the Local Hero perk.
Local Hero Lvl 10 If your Reputation is high in an area, you get a +1 bonus on StrengthAgilityVitality and Speech there. At the same time, though, your Reputation falls much faster than usual and the penalties for jail time last longer. Can't be combined with the Infamous perk.
Scout III Lvl 10 Greatly increases the sight distance of Fast Travel and also increases the chances of Evading by another 10%.
Contemplative Lvl 12 As long as you remain still, your tiredness and hunger will stay at the same Level.

Skill Perks

Alchemy Perks

Name Reqs Effect
Salted and Smoked Alch Lvl 3 Cured or cooked food in your inventory will spoil 20% more slowly.
Water of Life Alch Lvl 3 Healing potions will heal you 50% more, but will also intoxicate you 50% more.
Witcher Alch Lvl 3  Potions will fill you up 30% less, which means you can drink more of them and more often.
Trial and Error Alch Lvl 5 When brewing you can make one extra mistake without affecting the results.
Venomous Blade Alch Lvl 5 Poison applied to a weapon will remain on the blade longer.
Snake Oil Salesman Alch Lvl 8 Potions you brew yourself have a 20% higher selling price.
Bundle Alchemist Alch Lvl 10 When you successfully brew a potion, you get one extra. Doesn't apply to autobrew.
Routine I Alch Lvl 10 You can now auto-brew potions you have brewed once before, but you can only brew one.
Routine II Alch Lvl 13 Autobrewing will produce 3 potions for the price of one.

Drinking Perks

Name Reqs Effect
Beer Bibber Drinking Lvl 4 The beer you get is 50% weaker, so you can drink more, but wine is twice as strong and will make you drunk faster. Can't be combined with the Wine Bibber perk.
Drinking Habit Drinking Lvl 4 Under the influence of alcohol, your hand will shake 25% less and your Bow skill is higher by +2, but when sober your hand will shake 25% more.
Wine Bibber Drinking Lvl 4 The wine you get is 50% weaker, so you can drink more, but beer is twice as strong and will make you drunk faster. Can't be combined with the Beer Bibber perk.
Drunk Drinking Lvl 7 The benefits of alcohol last twice as long, and unless you drink yourself into oblivion, you suffer no negative effects. But once sober, your hangover will also last twice as long.
Loose Tongue Drinking Lvl 7 When drunk, you get a 50% bonus on Speech and Charisma, when hungover, these stats drop by 50%.
True Slav Drinking Lvl 7 You get drunk on 50% less alcohol, saving your hard-earned Groschen, and your hangover the next day lasts only half as long. But bear in mind that getting drunk quickly brings both the positive and negative effects of alcohol.
Bacchus Drinking Lvl 10 You'll never drink yourself to oblivion, but the negative effects of your hangover will be 30% stronger. Can't be combined with the Safe Passage perk.
Safe Passage Drinking Lvl 10 When you drink yourself to oblivion, you'll wake up at home in bed and none of your inventory items will be gone. Can't be combined with the Bacchus perk.
Top Shelf Drinking Lvl 10 Spirits are 50% weaker for you, so you can drink more.

Herbalism Perks

Name Requirements Effect
Flower Power Herbalism Lvl 5 If you've got enough fragrant herbs in your inventory, you get a +2 Charisma bonus.
Horsenip Herbalism Lvl 5 If your horse has enough fragrant herbs in its saddlebag, it will shy less.
Botanist Herbalism Lvl 10 The herbs you sell have a 15% higher price.
Leg Day Herbalism Lvl 10 Herb-picking activity will add experience to your Strength stat too.
Resistance 100 Nettle Gathered You've collected such a quantity of poisonous herbs or nettles that your Vitality is permanently increased by +2.

Hunting Perks

Name Reqs Effect
Antlers Hunting Lvl 3 Enables you to get antlers from hunted animals.
Tusks Hunting Lvl 3 You're able to remove tusks from some animals.
Butcher Hunting Lvl 5 You'll able to get offal from hunted game.
Tanner Hunting Lvl 5 You'll able to skin dead animals.
Huntsman Hunting Lvl 8 You'll cause wild animals 20% more damage.
Wild at Heart Hunting Lvl 8 Wild animals will be less skittish when you're close.
Forester Hunting Lvl 10 Your conspicuousness and visibility fall sharply when in the woods, so you can be stealthier. Useful, especially when stalking people.
Salty Hunting Lvl 10 Raw foods in your inventory won't spoil so fast.
Steak Tartare Hunting Lvl 13 You can eat raw meat.

Lockpicking Perks

Name Requirements Effect
Lasting Lockpicks Lockpick Lvl 3 Your lockpicks will be more durable and last twice as long.
Repairman Lockpick Lvl 3 After successfully picking a lock, you have a 20% chance of any broken lockpicks returning to your inventory.
Deft Grip Lockpick Lvl 6 The starting position when lockpicking will be closer to the end of the lock, making it easier to open.
Luck of the Drunk Lockpick Lvl 6 It'll be 30% easier to open locks when drunk, but it will also be 30% noisier.
Silent Fiddler Lockpick Lvl 9 You're able to work almost silently with a lockpick, even if the lockpicking isn't going well. The noise a snapping lockpick makes is reduced by 90%.
Sixth Sense Lockpick Lvl 9 Your sixth sense will warn you if someone is about to catch you in the act of lockpicking, so you'll have more time to escape.
Lucky Thief Lockpick Lvl 12 If you lockpick breaks you'll have a 10% chance of opening the lock instantly.
Master Thief Lockpick Lvl 12 You can unlock easier locks automatically.

Maintenance Perks

Name Requirements Effect
Fragrance Maint Lvl 3 With freshly laundered clothes on, you have +1 higher Charisma for one day.
Seven Mile Boots Maint Lvl 3 If you're wearing boots you repaired yourself, sprinting will cost you 20% less Stamina, so you can run longer.
Saville Row Maint Lvl 6 Every item of clothing that you're wearing that you've repaired yourself adds 0.5 to Charisma, up to a maximum bonus of +2. Doesn't apply to armour.
Stuffing Maint Lvl 6 When you repair your own armour you're able to pad it so it doesn't jangle as much and lower your stealth ability.
Serrated Edge Maint Lvl 9 A weapon you've sharpened yourself has a 15% greater chance of causing bleeding.
Tin Opener Maint Lvl 9 A weapon you've sharpened yourself will cause 15% greater damage to your opponent's armour and equipment.
Blacksmith's Son Maint Lvl 12 Weapons you repair with a repair kit have a 10% stronger attack, until they get too damaged.
Well Groomed Maint Lvl 12 The attire you have on will suffer 15% less wear and tear.

Pickpocketing Perks

Name Reqs Effect
Comrade Pickpocket Lvl 2 Increases your chance of pickpocketing someone with the same Charisma level as you have. Such people are usually dressed similarly to you.
Secret Pockets Pickpocket Lvl 2 When looting corpses, you'll find more money.
Crowd Control Pickpocket Lvl 4 Reduces your chance of being discovered when there's a lot of people around.
Easy Way Out Pickpocket Lvl 4 The movement of the cursor in a pickpocketing victim's inventory will be twice as fast.
Item Expert I Pickpocket Lvl 6 Reveals stats for half the items in a pickpocketing victim's purse.
Pocket Sight I Pickpocket Lvl 6 Immediately reveals one of the items in a pickpocketing victim's inventory.
Friendly Neighbour Pickpocket Lvl 8 If anyone who likes you at least a little catches you pickpocketing, they won't call the guard on you. Your reputation will still fall though.
Hidden Pockets Pickpocket Lvl 8 When arrested and searched, you'll keep some of the stolen items in your inventory.
Item Expert II Pickpocket Lvl 10 Reveals the stats of all items in a pickpocketing victim's purse.
Pocket Sight II Pickpocket Lvl 10 Immediately reveals three of the items in a pickpocketing victim's inventory.
Pocket Sight III Pickpocket Lvl 14 Immediately reveals all the items in a pickpocketing victim's inventory.

Reading Perks

Name Requirements Effect
Colleague Reading Lvl 3 All books are cheaper in shops.
In the Flow Reading Lvl 3 When reading, you will get tired and hungry twice as slowly as normal.
Art Connoisseur Reading Lvl 5 The first time you look at a fresco, cross or wayside shrine, your Charisma will increases temporarily by +2.
Magistrate I Reading Lvl 5 Being well-learned, you make a better impression on people and get a +1 Speech bonus when trying to persuade a guard.
Avid Reader Reading Lvl 7 Your level of study of the book you've read most of will advance automatically while sleeping or skipping time.
Cushion Reading Lvl 7 If you're sitting comfortably you get a double reading bonus.
Magistrate II Reading Lvl 9 Your Speech bonus when trying to persuade a guard rises to +2.
Swot Reading Lvl 9 It doesn't matter to you where you read, you get a learning bonus anywhere you read.
Magistrate III Reading Lvl 12 Your Speech bonus when persuading guards is increases to +3.
Cartographer Reading Lvl 14 The whole map is revealed to you, showing all settlements, hunting spots and caves.

Stealth Perks

Name Requirements Effect
Takedown None Let's you knock people out from a crouching position.
Daring Debonair Stealth Lvl 3 After committing a crime, you get a +1 bonus to Strength and Vitality until you're caught or leave the scene of the crime.
Rain Man Stealth Lvl 3 You move almost silently in the rain. The noise of your footsteps is reduced by 70%.
Crouching Chameleon Stealth Lvl 5 When crouching without movement you get a 30% Stealth bonus.
Stealth Kill Stealth Lvl 5 Allows you to kill from stealth. You have to have a dagger.
Ordinary Mug Stealth Lvl 8 When you're wanted, people are less likely to recognise your face and soon stop looking for you.
Slim Fit Stealth Lvl 8 Lowers the noise of armour and other equipment by 20%.
Dog Person Stealth Lvl 10 Dogs won't bark at you.
Et Tu, Brute Stealth Lvl 10 Your attacks from behind will be one third stronger.

Stat Perks

Strength Perks

Name Requirement Effect
Gravedigger Strength Level 2 Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much.
Stronghold Strength Level 2 Blocking an opponent's blows will cost you 30% less Stamina.
Clinch Master Strength Level 4 Gives you one third higher chance of overpowering your opponent in a clinch.
Mule I Strength Level 4 You can carry 15 pounds more.
Boar Strength Level 6 You can deplete an opponent's Health and Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his.
Tight Grip Strength Level 6 Your Stamina regeneration will not slow down in combat, even on the weapon backswing.
Headcracker Strength Level 8 You have a 10% greater chance of knocking out an opponent with a blow to the head.
Heavy Swing Strength Level 8 Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield. 
Mule II Strength Level 8 You can carry 20 pounds more.
Mule III Strength Level 12 You'll be able to carry 25 pounds more weight.
Dreadful Strength Level 14 Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined.

Speech Perks

Name Reqs Effect
Final Offer Speech Lvl 4 When a trader loses patience with you during haggling, you get one more chance to make another offer.
Highborn Speech Lvl 4 Increases your Speech level by +3 when talking to nobles and wealthy people. You can't have the Lowborn perk simultaneously.
Lowborn Speech Lvl 4 Your Speech stat will rise by +3 when you talk to commoners. You can't have the Highborn perk at the same time.
Empathetic Speech Lvl 8 In dialogues you'll see your counterpart's stats in skillchecks.
Silver Tongue Speech Lvl 8 Increases your Speech skill when haggling.
Troubadour Speech Lvl 8 You have a 50% higher Reputation when you talk to women, so you can persuade them more easily, and you can avail of bathwenches' services for free.
Trustworthy Middleman Speech Lvl 12 Merchants will be more willing to buy stolen items from you.

Vitality Perks

Name Reqs Effect
Marathon Man Vit Lvl 3 You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. Can't be combined with the Sprinter perk.
Sprinter Vit Lvl 3 You run faster, but also tire faster. Sprinting is 20% faster, but costs 20% more Stamina. Can't be combined with the Marathon Man perk.
Thickblooded Vit Lvl 3 You bleed slower.
Balanced Diet Vit Lvl 6 If you don't either overeat or go hungry for 5 consecutive days, you get a +1 bonus on Vitality and Agility.
Human Dustbin Vit Lvl 6 You can dispel hunger with anything. You won't suffer from eating poisoned or spoiled food, but neither will you have any positive effect from it. Does not apply to alcohol.
Berserk Vit Lvl 9 As soon as your Health falls to minimum, you go berserk and your Stamina regenerates four times faster.
Blood Rush Vit Lvl 9 After beating your first opponent, you get a 50% attack bonus and your Stamina will regenerate one quarter faster.
Last Gasp Vit Lvl 12 You'll survive an otherwise fatal blow and your Health will even regenerate by 30%. Only activated once in a combat.
Revenant Vit Lvl 12 Your Health will regenerate gradually.

Agility Perks

Name Reqs Effect
Dodger Train with Captain Bernard Let's you jump aside during combat.
Featherweight  Agi LvL 4 Falling will cause you 30% less injury.
Fast Striker Agi LvL 8 Your attacks will demand 30% less Stamina, but will also cause 20% less injury. Applies only to weapons that are based on Agility.
Light Armour Agi LvL 8 If you're not wearing plate armour, it will be 50% easier for you to dodge strikes in combat.
Perfect Throw Agi LvL 12 You have a better chance of throwing winning dice.
Taunt Agi LvL 12 A successful evasion during combat will lower your opponent's morale.

Combat Perks

Sword Perks

Name Sword Type Reqs Attack Pattern Rhythm Effect
Zorn ort: Wrath Strike Longsword Sword Lvl 6   SLASH-SLASH-STAB With a rapid Zornhau from the Ox stance, parry the opponent's strike to the side from your left shoulder and thrust the point straight to his chest.
Double Stab ShortswordSabre Sword Lvl 7   SLASH-SLASH-STAB-STAB After a flurry of quick thrusts twist the point forward, guide the opponent's weapon sideways with twin quick stabs and strike the exposed chest.
Blunt Strike ShortswordSabre Sword Lvl 8   STAB-SLASH-SLASH Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. 
Fehler: Scarmaker Longsword Sword Lvl 8   SLASH-STAB-STAB By means of rapid attacks, put the opponent on the defensive, then feint a stab, but instead of carrying it through, execute a Mittlehau around the opponent's blade straight to the face.
Halbschwert: Half Sword ShortswordSabre Sword Lvl 8   SLASH-STAB-STAB After deflecting a deceptive thrust, don't pull back, but instead lunge forward, grasp the middle of your blade with your free hand and will the full force of both arms, drive the point into the opponent's chest.
Fehler: Blinding Strike ShortswordSabre Sword Lvl 9   SLASH-SLASH-SLASH-SLASH Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.
Drei Wunder: Wrist Longsword Sword Lvl 10   SLASH-SLASH-STAB-STAB The 'third wonder' of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist.
Durchlauffen: Run Through Longsword Sword Lvl 12   STAB-SLASH-SLASH Following a feint from the right, you run through the opponent's defence and strike him with the pommel of the sword. The technique is often used when passing into a clinch.
Duplieren: Doubling Longsword Sword Lvl 14   SLASH-SLASH-SLASH-SLASH After several strikes from unexpected sides, evade the opponent's blade by turning the short edge and striking with a slash to the unguarded face. If executed correctly, a very powerful technique. 

Mace Perks

Name Reqs Attack Pattern Rhythm Effect
Blunt Strike Mace Lvl 8   STAB-SLASH-SLASH Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. 
Fehler: Blinding Strike Mace Lvl 9   SLASH-SLASH-SLASH-SLASH Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.
Drei Wunder: Forearm Mace Lvl 14   SLASH-SLASH-SLASH-SLASH The 'third wonder' of  swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

Axe Perks

Name Reqs Attack Pattern Rhythm Effect
Blunt Strike Axe Lvl 8   STAB-SLASH-SLASH Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. 
Fehler: Blinding Strike Axe Lvl 9   SLASH-SLASH-SLASH-SLASH Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.
Drei Wunder: Forearm Axe Lvl 14   SLASH-SLASH-SLASH-SLASH The 'third wonder' of  swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

Warfare Perks

Name Reqs Effects
Feint Train with Captain Bernard Unlocks the ability to perform feints in combat.
Bloodletter Warfare Lvl 4 You have a greater chance of drawing your opponent's blood.
Rusty Edge Warfare Lvl 4 The more damaged your sword, the greater chance of poisoning your opponent when you hit them, even without poison applied to your weapon. If you do have poison on a damaged weapon, the chances of administering it are increased by half.
Furious Warfare Lvl 8 The less your maximum Stamina, the greater injury you cause.
Sadist Warfare Lvl 8 When you draw an opponent's blood, it gives you a +1 Strength bonus.
Against All Odds Warfare Lvl 12 You'll have 20% greater Strength, Agility, Warfare and Defence in a fight where you're outnumbered.
Chain Strike Warfare Lvl 12 Each blow in an uninterrupted chain will hurt your opponent more than the previous one. Any interruption will cancel the bonus.

Defence Perks

Name Reqs Effect
Perfect Block Train with Captain Bernard You've learned to fend off the opponent's blow with a well-timed block. You'll know exactly when to block from the appearance of a green shield in the middle of the combat rose.
Firm Grip Defence Lvl 4 Blocking your opponent's strikes with your shield will cost him 15% more Stamina.
Weapon-Cruncher Defence Lvl 4 If you beat your opponent in a clinch, you'll damage his weapon 15% more. A damaged weapon will cause much less damage, as well as its price being greatly reduced.
Golem Defence Lvl 8 Your armour is one third more frightening than usual.
Knight in Shining Armour Defence Lvl 12 In sunny weather, the glint of your armour will dazzle everyone so much, you'll be taken for a noble knight and have a +4 Charisma bonus.
Well Worn Defence Lvl 12 You're able to put on your armour so cleverly that it's real weight is one third lighter than it actually weighs in the inventory.