Status Effects Kingdom Come: Deliverance are listed here along with what they do and what actions and situations can apply them.
Name |
Description |
Duration |
Parameters |
How to obtain/Notes |
You are currently in jail and the guards are feeding you and keeping you alive. | dig*0,exh*0,jrm*0,health+100/s | |||
Aesop Potion Effect | You feel as if you'd been born in the saddle and raised by dogs. Dogs won't bark at you. Horsemanship +5. |
600 | horse_riding+5;ors=-1 | |
Alcoholic | You're an alcoholic and look and behave like one. Your Strength, Agility, Vitality, Speech and Charisma are reduced by -3. The only cure is lengthy abstinence or Hair o' the Dog potion. | 691200 | str-3,agi-3,vit-3,spc-3,cha-3,alc+1 | |
Alcoholic Stupor | You're in an alcoholic stupor. All your main stats are at zero. | vis=0,hea=0,srg=0,coc=0 | ||
Alpha Male | Your needs have been satisfied and it shows. You're feeling self-confident. Charisma +2. |
6000 | cha+2 | |
Amor Potion Effect | Others look up to you now. Charisma +5. |
600 | cha+5 | |
Antidote | All effects of poisons are removed. | |||
Aqua Vitalis Effect | You feel like Achilles. You can easily overcome wounds. Strikes will wound you 50% less. |
300 | hlh*0.5,slh*0.5 | |
Artemisia Potion Effect | The bitter taste of Artemisia will put strength in your blood, but also bewilder your eyes with strange visions. Strength +5 Warfare +5. |
180 | str+5,fencing+5 | |
Bane Potion Effect | You have cramps and pains, shortness of breath. You are slowly dying of poisoning. You gradually lose 110 Health points. |
55 | poi=1,LimitRun,health-110/t | |
Bard Potion Effect | What comes into your head comes out your mouth. You have the patter of a market trader. Speech +5. |
600 | spc+5 | |
Bivoj's Rage Effect | You feel strength and rage rise inside you. You will crush anyone who stands in your path! Damage inflicted in melee combat +50% Defence -10%. |
120 | wat*1.5,ade*0.9 | |
Bleeding | You are bleeding. Unless you treat your wounds with a bandage, you will slowly lose health and die, but since you have the Thickblooded perk, it will be slower. The bleeding will not stop on its own. | ibi*2 | ||
Bleeding | You are bleeding. Unless you treat your wounds with a bandage, you will slowly lose health and die, but since you have the Thickblooded perk, it will be slower. The bleeding will not stop on its own. | |||
Buck's Blood Effect | Your Stamina recovery is temporarily increased. | 600 | mst*1.5,srg*1.5 | |
Death Protection | ||||
Digestive Potion Effect | Your upset stomach settles and your digestion returns to normal. | |||
Dollmaker Potion Effect | Your muscles are frozen, your limbs out of your control, your whole body wooden. You can move only with the greatest difficulty. Combat skills with weapons or unarmed -5 Stamina -50% You can't sprint. |
600 | LimitRun,weapon_sword-5,weapon_axe-5,weapon_bow-5,weapon_crossbow-5,weapon_shield-5,weapon_mace-5,weapon_dagger-5,weapon_large-5,weapon_unarmed-5,mst*0.5 | |
Drunk | You're as drunk as a lord. | |||
Drunkenness | A state of spiritual well-being that only the drunk himself can appreciate. Drunkenness comes on gradually and its level is shown by the gold background on the buff's icon. It increases according to how much you've drunk. Up to the halfway point of the buff, your Strength, Speech, Vitality and Charisma increase up to a maximum of +2. The closer you get to the halfway mark, the greater the bonus. But your Conspicuousness will also rise considerably. When you pass the halfway point of the buff, the effect of drunkenness will change, which is also shown by the icon. Your Strength, Speech, Vitality and Charisma will be penalised by -2 at most. The closer you get to filling the buff, the more severe the penalties. If you continue drinking and increase your drunkenness to the maximum, you will black out. Once you've digested all the alcohol you drank, your drunkenness will gradually fall. If you drank a lot, after the buff ends you still face a hangover. The amount you can drink before suffering negative effects depends on your Drinking skill. If you drink often, you can become an alcoholic. How soon it happens also depends on the level of your Drinking skill. |
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Effects of Poison | You feel ill, have pains in your guts. You've been poisoned with something. You gradually lose 50 Health points. |
25 | poi=1,health-50/t | |
Embrocation Effect | Your joints and muscles have stopped troubling you. Agility +5 Defence +5 |
600 | agi+5,defense+5 | |
Food Poisoning | You've got food poisoning. Next time, be more careful what you eat. Your Health is gradually depleting and so are your Strength, Agility and Vitality in proportion to the degree of poisoning. |
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Hair o' the Dog Effect | This potion cured you of the effects of your alcoholism, but at what price?! You look like you could throw up any minute and your Charisma is lowered. | 3600 | apa=100,cha-2 | |
Hangover | You have a splitting headache and a feeling of great regret. A hangover reduces your Strength, Agility, Vitality, Speech and Charisma and makes you more conspicuous. The degree of these negative effects depends on how much you drank, and how long the hangover lasts is determined by your Drinking skill - the more experienced you are, the shorter the hangover. It will dissipate eventually or can be cured with a Marigold Decoction, Lazarus potion or Hair o' the Dog potion. |
100 | ||
Healing | Food and potions regenerate your health. | |||
Healing | Your health is renewed. | 60 | health+100/t | |
Hunger | You're hungry. Your stamina is decreased and eventually you will start losing health. |
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Imminent Cure | Heals you immediately without delay. | 1 | health+200/t | |
Injured Head | Your head is injured. This injury can result in bleeding if you're not careful. | src+1,srg*0.75 | ||
Injured Left Arm | Your left arm is injured. This injury can result in bleeding if you're not careful. | defense*0.75 | ||
Injured Left Leg | Your left leg is injured. This injury can result in bleeding if you're not careful. | Run-1,Walk-0.5,LimitSprint | ||
Injured Right Arm | Your right arm is injured. This injury can result in bleeding if you're not careful. | asp*0.75 | ||
Injured Right Leg | Your right leg is injured. This injury can result in bleeding if you're not careful. | Run-1,Walk-0.5,LimitSprint | ||
Injured Torso | Your torso is injured. This injury can result in bleeding if you're not careful. | str*0.75,agi*0.75 | ||
Lazarus Potion Effect | Drinking this potion would rouse even the dead. You feel energy, life and Strength coursing through your veins. Time to go out into the world and do great deeds! | 300 | health+100/t | |
Lazarus Potion Effect | Drinking this potion would rouse even the dead. You feel energy, life and Strength coursing through your veins. Time to go out into the world and do great deeds! | 300 | ||
Lazarus Potion Effect | Drinking this potion would rouse even the dead. You feel energy, life and Strength coursing through your veins. Time to go out into the world and do great deeds! | 300 | ||
Lullaby Potion Effect | You are feeling tired, you want to sleep, you close your eyes. You sleep. | 3600 | exhaust-100/s | |
Marigold Potion Effect | You feel your Strength returning, your health is gradually returning. | 60 | ||
Marigold Potion Effect | You feel your Strength returning, your health is gradually returning. | 60 | ||
Marigold Potion Effect | Marigold concoction is regenerating your health by half. | 30 | health+50/t | |
Marigold Potion Effect | You feel your Strength returning, your health is gradually returning. | 60 | health+30/t | |
Miraculous Cure | Miraculous Cure | 10 | health+100/t | |
Nighthawk Potion Effect | The slightly toxic ingredients in this potion have dilated your pupils, so you can see better in the dark and gloom. | 600 | vis*1.5 | |
Nighthawk Potion Effect | The slightly toxic ingredients in this potion have dilated your pupils, so you can see better in the dark and gloom. | 600 | vis*1.5;vis*0.5 | |
Overeating | You have gorged too much food and you feel sick. Your maximum Stamina is lowered. | rst<0.8 | ||
Overeating | You've stuffed yourself, and since you set out to live a more ascetic life, the effects of overeating are harder for your body to deal with. | rst<0.6 | ||
Overloading | You are carrying too much weight. Your maximum speed is lowered. Place some of your stuff into your horse's inventory or just drop something on the ground. You can't sprint, your walk is slower, your attacks and dodges are slower and your attacks cost you more Stamina. |
LimitSprint,Run-1,Walk-0.5,wac*2,asp-0.5,dsl*0.1;LimitRun | ||
Padfoot Potion Effect | Your movements are loose, your step light, your breath and heartbeat slowed. Stealth, lockpicking and pickpocketing are much easier for you. Stealth +5, Pickpocketing +5, Lockpicking +5. |
600 | stealth+5,lockpicking+5,pickpocketing+5,prb*1.5 | |
Permanent Unconsciousness | You're permanently unconscious | vis=0,hea=0,srg=0,coc=0 | ||
Poison | You've been poisoned. | 180 | health-150/t | |
Poor Hearing | 180 | hea*0.3 | ||
Reading Spot | You are in a good place to read a book. Reading will be faster and you will learn more from your books. | rdq>1 | ||
Released Prisoner | Your stay in jail has left you malnourished and in an overall weak condition. Your Strength, Agility and Vitality are lowered. The longer you've been in jail, the worse the penalties. | 5760 | str*0.6,vit*0.6,agi*0.6 | |
Remove Injuries | 1 | |||
Renegade Brand | You just got out of jail, but being with the Renegade Guild means the penalties to your Strength, Agility and Vitality are 50% less. The longer you've been in jail, the more severe the penalties. | 5760 | str*0.8,vit*0.8,agi*0.8 | |
Sleep | vis=0,hea*0.08,sle=1 | |||
Spurs | Wearing spurs increases your horsemanship skill to an extent that depends on their quality. | horse_riding+5 | ||
Swot | rdq>1 | Reading | ||
Tiredness | You are exhausted. You cannot concentrate and your speech is not so persuasive as usual. Also your charisma has taken a hit. Eventually, you will start fainting. Speech and Charisma reduced in proportion to your tiredness. |
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Trustworthy Middleman | bso+0.5 | |||
Unconsciousness | You're unconscious and all your main stats are at zero. | 60 | vis=0,hea=0,srg=0,coc=0 | |
Witch Potion Effect | The world is spinning, strange colours everywhere. You hear voices in your head, see things that aren't there… You feel like you're on the road to Hell. | 300 |
Perks / Weapon Skills Effects
Name |
Description |
Duration |
Parameters |
How to Obtain/Notes |
Your horse is wounded and can now canter and gallop 15% faster. | rms*1.15 | |||
You've got enough herbs in your horse's saddlebag, so your horse shies less. | cou+2 | |||
You're drunk and your Bow skill is improved by +2. | ||||
con-1 | Stealth | |||
Your masculine charm has worked. | grm+0.5,spc+1 | |||
Against All Odds | You're outnumbered and get a 20% bonus on Strength, Agility, warfare and defence. | fencing*1.2,defense*1.2,str*1.2,agi*1.2 | Warfare | |
Berserk | The number of wounds you got enraged you, making your Stamina regenerate four times faster. | srg*4 | ||
Blacksmith's Son | You've got a weapon you repaired yourself. You get a 10% attack bonus. | wat*1.1 | ||
Blessed by Backers | You've seen a new piece of art. You get a Charisma bonus for a while. | 43200 | cha+1 | |
Blood Rush | You killed your first foe and got an adrenalin rush, so Stamina regenerates 25% faster and your attacks are 50% stronger. | wat*1.5,srg*1.25 | ||
Bloodletter | ain*1.3 | Warfare | ||
Boar | aco*6,cow*2 | |||
Botanist | You deal in herbs and get a better price for them. | bma+0.15 | Herbalism | |
Bowman's Brew Effect | Your hand is steadier when shooting and your archery skill increased. Bow +5. | 600 | weapon_bow+5 | |
Brute | You get a permanent +2 bonus on Strength, but also a -1 Speech and Charisma penalty. | str+2,spc-1,cha-1 | ||
Burgher | You're in a civilised area and therefore get a +1 bonus on Strength, Agility, Vitality and Speech. | str+1,agi+1,vit+1,spc+1; | ||
Cartographer | mpk=1 | Reading | ||
Chain Strike | An attack bonus due to a successful chain of strikes. | 8 | wat*1.2 | |
Clinch Master | cli+0.4 | |||
Cloak and Dagger | You get a permanent +2 bonus on stealth, but also a -1 Strength and Speech penalty. | stealth+2,str-1,spc-1 | ||
Colleague | You trade in books and get a better price for them. | sma-0.2 | Reading | |
Contemplative | You don't move around, so you don't get tired or hungry. | dig*0,exh*0 | ||
Crouching Chameleon | You're crouched and not moving, so you get a 30% Stealth bonus. | stealth*1.5 | Stealth | |
Cuman Killer | You scare the Cumans with your terrifying reputation. | bad+0.5,wat*2 | ||
Cushion | erq*1.5 | Reading | ||
Daring Debonair | You committed a crime and are still close to the scene, for which you get a +1 bonus on Strength and Vitality. | str+1,vit+1 | Stealth | |
Dog Person | There's a dog around, but it won't bark at you, because dogs like you. | con-10,vib-10,ors=-1 | Stealth | |
Dreadful | Foes are afraid of you and hesitant to attack. | mor+1 | ||
Drinking habit | You're drunk and your shooting is more accurate. You have a +2 bow skill bonus. | was-0.25,weapon_bow+2;was+0.25 | ||
Drunk's Luck | You have the luck of the drunk and pick locks twice as easily, but make 30% more noise doing it. | lpd*0.5,lpn*1.3 | Lockpicking | |
Fast Striker | Your attacks demand less Stamina, but also cause less damage. | wat*0.8,wac*0.7 | ||
Featherweight | fdm*0.7 | |||
Final Offer | hac+1 | |||
Firm Grip | osb*1.15 | Defence | ||
Flower Power | You've got enough herbs on you to make a more charismatic impression. You get a +2 Charisma bonus. | cha+2 | Herbalism | |
Forester | You're in the woods. Your Conspicuousness and Visibility are lowered. | con-0.5,evi-0.5 | Hunting | |
Furious | Your maximum Stamina is low, but not your Strength. | wat*1.3 | Warfare | |
Glissade | Your weapons and armour suffer 20% less wear and tear in combat. | edm*0.8 | ||
Golden Tongue | You get a permanent +2 bonus on Speech, but also a -2 Strength penalty. | spc+2,str-2 | ||
Golem | Your armour is one third more frightening. | arr*1.3 | Defence | |
Headcracker | hko+0.1 | |||
Heavy Swing | You're holding a melee weapon; your attacks are stronger. | wat*1.2,wac*1.1 | ||
Highborn | You talk to a noble and it increases your eloquence. | spc+3 | ||
Huntsman | wat*1.2 | Hunting | ||
Infamous | Your Reputation is quite low, so you get a bonus on Strength, Agility and Vitality. You face milder penalties for crimes and your Reputation rises quickly. | grm*1.5,jrm*0.8;str+1,spc+1,agi+1,vit+1 | ||
Insomniac | exh*0.75 | |||
Item Expert I | iex+1 | Pickpocketing | ||
Item Expert II | iex+3 | Pickpocketing | ||
Jockey | Your horse is fearless. | hml=0 | Horsemanship | |
Juggler | You get a permanent +2 bonus on Agility, but also a -1 penalty on Charisma and Speech. | agi+2,spc-1,cha-1 | ||
Ken | You have a +2 permanent bonus on Charisma, but also a -2 Strength penalty. | cha+2,str-2 | ||
Knight | ahm*1.15 | Horsemanship | ||
Knight in Shining Armour | You're wearing plate armour and it's sunny, which gives you a Charisma bonus. | cha+4 | Defence | |
Last Gasp | You received a fatal blow and along with it extra health for a final lunge. | 2 | health+20/t | |
Lasting Lockpicks | pds*0.5 | Lockpicking | ||
Leg Day | hgs+1 | Herbalism | ||
Light Armour | You're not wearing plate armour and it's 50% easier for you to dodge the attacks of opponents. | dsl*1.5 | ||
Local Hero | Your reputation is strong enough for you to get a bonus on Strength, Speech, Agility and Vitality. But you face tougher penalties for wrongdoing and your reputation improves more slowly. | brm*1.5,jrm*0.8;str+1,spc+1,agi+1,vit+1 | ||
Lockpicker's Knack | lsa=60 | Lockpicking | ||
Lowborn | You're talking to a person of lower class and get a Speech bonus. | spc+3 | ||
Lucky Thief | lfu=0.1 | Lockpicking | ||
Magistrate I | A small bonus in communicating with guards. | spc+1 | Reading | |
Magistrate II | A bonus in communicating with guards. | spc+1 | Reading | |
Magistrate III | A big bonus in communication with guards. | spc+1 | Reading | |
Marathon Man | Sprint-0.2,StaminaSprint*0.8 | |||
Master Thief | lio=0.3 | Lockpicking | ||
Mule I | cap+15 | |||
Mule II | cap+20 | |||
Mule III | cap+25 | |||
Night Rider | It's night and your Stamina regenerates one fifth more quickly. | srg*1.2;srg*0.9 | ||
Padding | You're wearing armour with padding that you fixed yourself, so it's not so noisy and neither are you. | nbi-0.25,nbi>-1 | ||
Perfect Throw | pt1+0.2,pt5+0.2,dtf+0.5,dbf+0.1 | |||
Pocket Sight I | pos+1 | Pickpocketing | ||
Pocket Sight II | pos+2 | Pickpocketing | ||
Pocket Sight III | pos+8 | Pickpocketing | ||
Proper Diet | You have a +1 bonus on Vitality and Agility due to five days of healthy eating without overeating or going hungry. | vit+1,agi+1 | ||
Rain Man | It's raining and your footsteps are 70% less noisy. | fsm*0.3 | Stealth | |
Repairman | prc+0.2 | Lockpicking | ||
Resistance | You get a permanent +2 bonus on Vitality. | vit+2 | Herbalism | |
Revenant | health+0.01/s | |||
Rider on the Storm | There's a storm and your horse is more skittish. | hcm*0.7;hcm*1.2 | Horsemanship | |
Robust Archer | You're standing on the spot and aiming a bow. You get a bonus on archery attack. | weapon_bow+3 | ||
Rusty Edge | The more damaged your weapon, the greater your chances of poisoning an opponent, even without having poison applied to your weapon. | pac*1.5 | Warfare | |
Sadist | As a sadist, seeing your opponent in combat bleed gives you a Strength bonus of +1. | str+1 | Warfare | |
Savage | You're in the wilds, so you get a +1 bonus on Strength, Agility, Vitality and Speech. | str+1,agi+1,vit+1,spc+1; | ||
Saville Row | You're wearing clothes you repaired yourself. Each item gives you a 0.5 Charisma bonus up to a maximum of +2. | cbi+0.5,cbi<2 | ||
Scholar | cha+5 | |||
Scholar | You get a +3 bonus on reading, but also a -1 penalty on Strength and warfare. | reading+3,str-1,fencing-1 | ||
Scout I | vis+2,eep*1.1 | |||
Scout II | vis+4,eep*1.1 | |||
Scout III | vis+4,eep*1.1 | |||
Secret Pockets | You're just looting a corpse and there's a higher chance that you'll find extra money. | rml+5 | Pickpocketing | |
Serrated Edge | You've got a weapon you sharpened yourself, which has a 15% greater chance of causing bleeding. | ain*1.15 | ||
Seven Mile Boots | You're wearing boots you fixed yourself. Sprinting costs you 20% less Stamina. | StaminaSprint*0.8 | ||
Silent Fiddler | lpb*0.1,lpn*0.1 | Lockpicking | ||
Silver Tongue | Your eloquence increases when you haggle. | spc*1.8 | ||
Slim Fit | noi*0.8 | Stealth | ||
Snake Oil Salesman | You sell potions you've brewed yourself for a higher price than usual. | pbm+0.1 | Alchemy | |
Sprinter | Sprint+0.2,StaminaSprint*1.2 | |||
Steady Hand | lcs=0 | |||
Strong Thighs | pdp*1.15 | Horsemanship | ||
Stronghold | sls*0.7 | |||
Tight Grip | sra*1.5 | |||
Tin Opener | You've got a weapon you sharpened yourself, which causes 15% more damage to an opponents armour. | dee+0.15 | ||
Venomous Blade | wbc*1.3 | Alchemy | ||
Washed Fragrance | You've got freshly laundered clothes, giving you a +1 Charisma bonus. | 5574 | cha+1 | |
Weapon-Cruncher | cdw+0.15 | Defence | ||
Well Groomed | edm*0.85 | Maintenance | ||
Well Worn | You've donned and arranged your armour so well it now behaves as if it weighs much less. | Defence | ||
Wild at Heart | You're nearby wild animals, which now notice you less. | btw*0.4 | Hunting |