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Siege is a Quest in Kingdom Come: Deliverance. None of our attacks succeeded and Talmberg remained in Istvan’s hands. Several camps sprung up around the castle and they all had to be got up and running.


Related NPCs and Characters

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Siege Objectives

  • Ask around the camps if anyone needs help.

    • Start: The camps have been set up, but Sir Robard still has a lot to do in them. If I can help him with something, we might have a better chance of infiltrating the castle.

    • Completed: It seemed to me I've done enough. It was time to put an end to Istvan Toth!

  • Talk to Captain Robard.

    • Start: Sir Divish wants me to have a word with Robard about the state of the camps.

    • Completed: Captain Robard briefed me on the situation in the camps and mentioned a few things they needed help with.

  • Find out if some herbalist could brew up something to fend off sleep.

    • Start: Captain Bernard's main concern is that the men are tired and prone to falling asleep on duty. One of the herbalists could brew up a tonic for them to ward off fatigue and perk them up for battle.

    • Completed: At Captain Bernard's urging, I visited a herb-woman to see if she had some potion to keep the men on their feet.

  • Get enough mint.

    • Start: I've got to get enough mint for the herb-woman.

  • Get the valerian needed.

    • Start: I've got to get enough valerian for the herb-woman.

  • Get a some wormwood.

    • Start: The herb-woman says a little wormwood added to the potion will enhance its effects.

  • Ask the nearby charcoal-burners if they have any pitch.

    • Start: We could use some pitch to set fire to the gate. I should go and ask the nearby charcoal-burners if they have some to spare.

    • Failed: I couldn't get enough pitch for setting the gate alight. Captain Bernard wasn't too happy about it.

  • There’s not much meat in the camp, I could go and get some.

    • Start: I could hunt down some game and bring the fresh meat to the quartermaster in the camp by the quarry.

    • Completed: I hunted down some game and brought the meat to the quartermaster to keep the encampments going for some time.

  • The camp is out of beer, I am to ask around the taverns, hereabouts.

    • Start: There's no ale left in the camps and not a single keg to be found in Talmberg. I'll have to ask at the local alehouses if they can spare a keg or two.

    • Completed: I managed to get ale for the soldiers. I hoped they wouldn't swill it all down in a couple of days.

  • Get a priest willing to go to Talmberg

    • Start: We could use a pastor in Talmberg to take care of the dead and dying. It would be good for the morale of the troops. I should try and find a priest who would do it.

    • Completed: Our dead could finally be buried with the dignity that befits Christians. I arranged for a priest to come and give them the last rites.

  • Find a medicus from the monastery, to come to Talmberg

    • Start: We have many wounded and dying men in need of medical help. I should go to the monastery and ask what they can do.

    • Completed: The physician from Sasau Monastery was able to take the time to come to Sir Divish's camp and take care of our wounded and dying.

  • Talk to Master Feyfar.

    • Start: Master Tobias Feyfar was given the task of building a trebuchet for the siege. He's the best engineer for miles around, but war machines are not really his field and he might not be up to the job. I have to be available to him in case he needs anything.

    • Completed: At Captain Robard's request, I spoke to Master Feyfar, who admitted building a trebuchet was beyond his capabilities and he needs the skills of the famed master siege engineer Konrad Kyeser.

  • Talk to Sir Divish about starting the siege.

    • Start: With the help of God, the counter-attack on our trebuchet failed and it's still standing, and no one else can come to Istvan's assistance. I must talk to Sir Divish about what happens next.

    • Completed: There was no longer any cause for delay. It was time to leave the cosiness of or camps and prepare to attack.

  • Take the pitch to the quartermaster at the encampment by the quarry.

    • Start: I managed to find some charcoal-burners who fortunately had some pitch. Now I have to take it to the quartermaster in the encampment by the quarry. Good news for Captain Robard.

    • Completed: Captain Robard was happy I got the pitch to help us get through the gate.

  • Wait until the potion is brewed.

    • Start: I handed over the necessary ingredients to the herbwoman and now I have to wait until she brews the potion.

  • Take the potion back to the encampment.

    • Start: The herb-woman brewed me enough potion to keep the men on their feet. Now I have to take it to Captain Bernard at the camp.

    • Completed: I brought a potion from the herb-woman to Captain Bernard to keep the men on their feet. He no longer had to worry about his sentries falling asleep at their posts.

  • Talk to the quartermaster.

    • Start: According to Captain Robard, the quartermaster ought to know what needs sorting out at the camps.

    • Completed: The quartermaster told me the encampments were short of fresh meat and beer. I could hunt down some game, but where to hunt down a keg of ale?

  • Talk to Captain Bernard.

    • Start: Captain Bernard is in charge of the camps. I should ask him if he's having trouble with anything.

  • Talk to Sir Divish.

    • Start: Sir Divish is wounded. I should ask him if he needs something to relieve his suffering.

  • Bring more meat…

    • Start: I already brought some meat, but it seems a soldier's belly is never full. It won't hurt to bring some more.

  • Autosave

  • Wait until the trebuchet is finished.

    • Start: Sir Divish and Master Feyfar now have at their disposal the best engineer in the kingdom, if not in the whole Empire. The trebuchet should be built in a few days.

  • Go and watch the trebuchet test.

    • Start: The trebuchet should be finished by now. I must go and see it being tested!

  • Tell the quartermaster to send someone for pitch.

    • Start: I've arranged for supplies of pitch. I just have to tell the quartermaster to send someone to pick it up.

  • Persuade the sawbones from the monastery to come to Talmberg (update).

    • Start: Brother Nicodemus can't leave the Infirmarium and go and help at the Talmberg siege camps, because his hands are full at the monastery. I must talk to Johanka and see if there's anything I can do to help.

    • Completed: I managed to get the physician from Sasau Monastery enough free time to come and help us with our wounded and dying.

  • Get the brewed potion from the herb-woman.

Siege Walkthrough

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Tips & Tricks

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