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Robber Baron

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Level

13
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Robber Baron is a Quest in Kingdom Come: Deliverance. It's not unusual for family quarrels to get blown out of proportion, though they usually end with nothing worse than bruised feelings. Not so in the case of Captain Bernard's kin! Two of his cousins are feuding so fiercely that one is lying seriously wounded in Rattay and the other is pillaging farms around Neuhof with his band of renegades. Sir Hanush has sent me and Lord Capon on a punitive expedition to deal with the robber baron. Captain Bernard will naturally be leading the corps himself.

Warning: The Quest seems bugged and causing loss of save games see  reddit

 

Related NPCs and Characters

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Robber Baron Objectives

  • Go to Bernard and join the squad.

    • Start: Captain Bernard is mustering a corps in the courtyard of the Upper Castle to ride out against Sir Wolflin, Baron of Kamberk. I'd better get there on the double.

    • Completed: A corps was mustered in the courtyard of the Upper Castle in Rattay to ride out against Sir Wolflin, Baron of Kamberk. Soon after, I, Sir Hans, Captain Bernard and a few men set out through the upper gate to ride to Neuhof, where the Captain is expecting to find Wolflin's encampment.

  • Meet up with the corps in the camp.

    • Start: The corps has set out to the encampment. I should follow them there.

    • Completed: We rode past the stud farm and were soon in the woods between Neuhof and Uzhitz. We passed by the charcoal kilns next to the stream and shortly after found ourselves in the small encampment concealed nearby the main road.

  • Talk to Captain Bernard.

    • Start: Captain Bernard will have further orders for me.

    • Completed: On arrival I went to report to Captain Bernard for further orders. He told me Wolflin has already raided three farms in the area and gave me the task of questioning the farmers there.

  • Find Wolflin's encampment.

    • Start: I have to find out where Wolflin and his band are hiding out.

  • Report the position of the encampment to Captain Bernard.

    • Start: I've got to hurry back to our camp and report the position of Wolflin's encampment to Captain Bernard.

    • Completed: As soon as I found out the position of Wolflin's encampment, I went back to our camp to report to Captain Bernard and he immediately started preparing us to attack.

  • Bring the farmer's wife at least three bandages for her husband.

    • Start: I told the farmer's wife at the pillaged farm that I'd bring her clean bandages for her husband.

    • Completed: I brought clean bandages to the farmer's wife at the pillaged farm for her wounded husband. Sadly, it seemed my mission of mercy was a futile one, because Lumir looked to me like he was beyond help.

  • Kill Baron Wolflin of Kamberg.

    • Start: It's time to make Wolflin answer to justice!

    • Completed: Once Wolflin's encampment was discovered, there was nothing to stop us launching an attack. I led the corps to the renegade's encampment and, after a brief, heated exchange of words, we clashed swords with them.

  • Try to parley. Put on Sir Bernard's colours and go unarmed.

    • Start: I have to put on the colours of the Lords of Oleshna, so I'll be recognised as a messenger from Captain Bernard. And of course I'll have to go unarmed.

    • Failed: I convinced the Captain it would be sensible to let me parley with Wolflin first. Naturally, I was more than a little uneasy entering the enemy camp, but I had no choice if bloodshed was to be avoided. Unfortunately, I did something wrong and Wolflin's men attacked me in the camp. Now parleying is no longer an option.

    • Completed: I convinced the Captain it would be sensible to let me parley with Wolflin first. Naturally, I was more than a little uneasy entering the enemy camp, but I had no choice if bloodshed was to be avoided. The sentries challenged me right at the edge of the camp and fortunately accepted me as a messenger.

  • Go back to Captain Bernard and lead him to Wolflin's camp.

    • Start: I have to lead Captain Bernard and the corps to Wolflin's encampment.

  • Follow the guard into the camp.

    • Start: A patrol challenged me in front of the camp and will take me to Wolflin.

    • Failed: Unfortunately, the camp patrol evidently didn't much like the look of me and the parley ended before it even started.

  • Parley with Wolflin.

    • Start: To my surprise, the Captain agreed to my parleying. I have to put on the colours of the Lords of Oleshna and go unarmed. I hope Wolflin's sentries recognise me as a messenger and don't cut me down on sight.

    • Failed: I don't know exactly what I did to upset Wolflin's men, but the outcome is that my diplomatic mission ended before it even started.

  • Go back and report to Captain Bernard.

    • Start: I have to go back to Captain Bernard and report the outcome of the parley to him.

  • Go back to the camp and talk to Bernard.

    • Start: The battle is lost, I have to go to our camp where we gather those who are alive.

  • Talk to Bernard.

    • Start: Bernard will give me further orders.

  • The soldiers have left, catch up with them in the camp.

    • Start: I missed the departure of the corps. I suppose I'll just have to make my own way to the encampment at Neuhof.

  • Go back to Rattay and report to Sir Hanush.

    • Start: I must get back to Rattay as quickly as possible and report to Sir Hanush.

  • Kill Wolflin.

    • Start: I must win the duel with Wolflin!

    • Failed: We met right before the robbers' camp. Naturally, Wolflin had a lot more support than I from the crowd, which quite unanimously wished for my timely and painful end. Of course I had no intention of obliging them. So, when things were looking grim, I decided the wisest course of action - honour or not - was to beat a hasty retreat and leave the matter to be decided at a later time.

    • Completed: We met right before the robbers' camp. Naturally, Wolflin had a lot more support than I from the crowd, which quite unanimously wished for my timely and painful end. Of course I had no intention of obliging them, and their leader soon fell. I expected hsi men would swiftly avenge their chief, but without him the were at a loss what to do and began squabbling among themselves. At which point I decided to leave them to sort things out without interference and took my leave.

  • Parley with Wolflin.

    • Completed: It was clear that Wolflin, robber and bandit as he was, still remembered his aristocratic breeding. In short, parleying with a noble, and right in the lion's den, is quite a different matter than persuading village yokels or haggling with shopkeepers. But in the end I succeeded and Wolflin and his band withdrew. He might just go robbing somewhere else, true, and Captain Bernard might still yearn for revenge, but the important thing was Sir Hanush's men were safe and sound.

  • Parley with Wolflin.

    • Completed: It was clear that Wolflin, robber and bandit as he was, still remembered his aristocratic breeding. In short, parleying with a noble, and right in the lion's den, is quite a different matter than persuading village yokels or haggling with shopkeepers. So it's no wonder I wasn't entirely successful. In the end I was glad that Wolflin's men, used as they were to noble manners, didn't succumb to hot blood and let me leave their camp alive.

  • Parley with Wolflin.

    • Completed: It was clear that Wolflin, robber and bandit as he was, still remembered his aristocratic breeding. In short, parleying with a noble, and right in the lion's den, is quite a different matter than persuading village yokels or haggling with shopkeepers. So, as befits a knight, I challenged Wolflin to an honourable duel.

  • Investigate the south farm.

    • Completed: I found out from a farmer's wife on one of the raided farms that her husband had followed the raiders into the woods as far as a hunters' shelter, where he attacked and wounded one of them.

  • Investigate the north farm.

    • Completed: I went to look at one of the raided farms - the one to the north. And something was off there. Wolflin and his band had evidently been plundering there, but the people there didn't seem to troubled by it. What's more, the answers I got to my questions were evasive if not inconsistent.

  • Report back to Captain Bernard.

    • Start: Wolflin's death is something I should report to Captain Bernard immediately.

    • Completed: Captain Bernard was really surprised at Wolflin's death. In fact, he was so shocked that he gave me a dressing down for my solo action rather than praise. Even so, I think he's got a bit more respect for me now.

  • Scout out the northern farm.

    • Start: The Captain sent me to scout out the northern farm.

  • Scout out the southern farm.

    • Start: Captain Bernard sent to to go and take a look at the raided farm to the south.

  • Follow the bloody footsteps.

    • Start: I should try and follow the trail of the wounded bandits. They start by the hunters' shelter in the woods.

    • Completed: It was quite a job following the trail from the hunters' shelter, but it was worth it. To the north, not far from the last trace of blood, I got a view of Wolflin's camp, concealed in a little valley on the bank of a stream.

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