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On the trail of the crimps.

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11
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On the trail of the crimps. is a Quest in Kingdom Come: Deliverance. After the affair of the counterfeiters, it's become clear that Sasau conceals many secrets. There's talk that there are "crimps", as they're called, recruiting men for a new bandit camp...

 

Related NPCs and Characters

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On the trail of the crimps. Objectives

  • Take care of the brawlers who meet in the evenings behind the tanner's house.

    • Start: I promised the Sazava tanner that I'd take care of the brawlers that meet behind his house in the evenings to fight and raise hell.

  • Find out where the crimps meet in Sasau. Talk to the Bailiff.

    • Start: The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I don't know where to start though. I suppose I'll just have to ask around. I'll try the taverns and maybe the Bailiff has heard something.

  • Find out where the crimps meet in Sasau - Simon

    • Start: The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon whether he's heard anything.

    • Completed: When trying to track down the crimps in Sasau, it occurred to me to talk to the local miller, Simon, who I previously had some dealings with. I'm pretty sure he should know something.

  • Find out where the crimps meet in Sasau - Thomas

    • Start: The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I can try questioning a fellow in the monastery infirmary who looked like he might know something about... dishonourable matters.

    • Completed: When trying to track down the crimps in Sasau, it occurred to me to talk to a wounded man at the monastery who looked like he might know something about untoward goings-on in the area.

  • Go tell the tanner how things turned out with the brawlers.

    • Start: I should go an tell the tanner how things turned out with the brawlers by his house.

    • Completed: The tanner was happy he got his way. It didn't occur to him the brawlers would eventually get fed up and come back again.

  • Go to the crimps' meeting place and try to find out from them the location of the camp.

    • Start: The recruiters meet in the evening at the Sasau church. On hallowed ground! If there's a light in the church after dark and the door is open, I have to go in, kneel before the altar and wait. Tough words won't help me here - I'll have to pretend I want to join them.

    • Completed: I found out the bandits meet in the evenings right inside the Sasau church, the ungodly bastards! When I came there, they told me they'd only allow me to join them if I undertook a test. And it's no easy one - they want me to infiltrate Sasau Monastery and kill their former crony, Pious.

  • Find out where the crimps meet in Sasau - Simon and Thomas

    • Start: The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon and the wounded man at the monastery. They both seem likely to know something.

    • Completed: When trying to track down the crimps in Sasau, I thought of Miller Simon and a suspicious wounded man at the monastery. If anyone knows anything, it'll be those two.

  • The Bailiff sent me to the tanner.

    • Start: The Bailiff mentioned that the local tanner was complaining about fellows fighting by his house. Maybe one of them heard something.

  • The Bailiff sent me to Simon.

    • Start: The Bailiff mentioned that there are rumours going around about Simon the miller talking to... someone. I should ask him about it.

  • The Bailiff sent me to Simon and the tanner.

    • Start: The Bailiff mentioned that the local tanner was complaining about fellows fighting under his window and that there's been talk about someone visiting Miller Simon after dark.

  • Find out where the crimps meet in Sasau.

  • The innkeepers mentioned the knacker.

    • Completed: According to the innkeepers, the local knacker has his fingers in all kinds of business. It might be worthwhile talking to him.

  • The innkeepers mentioned Simon.

    • Completed: According to the innkeepers, there's talk that Simon is mixed up in some fishy business. Maybe I should talk to him and find out for myself.

  • The knacker mentioned a wounded man in the infirmary.

    • Completed: The local knacker said there's a man among the wounded in the infirmary who ended up there under suspicious circumstances. I could be worthwhile asking about him.

  • Ask the innkeeper at the Wagoners' Inn about the crimps.

    • Start: I haven't spoken yet to the innkeeper at the Wagoner's Inn outside of Sasau.

    • Completed: I talked to the innkeeper at the Wagoner's Inn by Sasau. He mentioned some brawl, but knew nothing about the crimps.

  • Ask the innkeeper at the Tavern on the Green about the crimps.

    • Start: I haven't spoken yet to the innkeeper at the Tavern on the Green in town.

    • Completed: The innkeeper in Sasau said some odd types had been meeting for dice in his alehouse. But he hadn't seen them for a while, so I should ask elsewhere.

  • Ask the Sasau Bailiff about the crimps.

    • Start: I haven't spoken to the Sasau Bailiff yet.

    • Completed: The Sasau Bailiff complained that people were always telling him how to do his job. As for crimps in Sasau, he knew nothing.

  • Ask Miller Simon about the crimps.

    • Start: I should talk to Miller Simon.

    • Completed: It wasn't easy to get past Miller Simon's frosty exterior. You had to be on good terms with the other millers to get anything useful out of him.

  • Ask the wounded loudmouth about the crimps.

    • Start: There's a man with a broken leg in the monastery who might know something more.

    • Completed: You can't get blood out of a stone or talk out of an unconscious man. I had to cure him to get him talking, but it paid off.

  • Ask the Sasau knacker about the crimps.

    • Start: I should talk to the local knacker too.

    • Completed: The local knacker confirmed it would be worthwhile going to the monastery to talk to a man who was brought there with a broken leg, but who was also dog-bitten. The knacker thought him suspicious, and that's saying something...

  • Talk to the Sasau tanner.

    • Start: I should talk to the tanner about the trouble he's been having.

    • Completed: The Bailiff mentioned the local tanner had complained of trouble with some brawlers who'd been repeatedly making a ruckus near his house.

  • You won.

  • You lost.

  • SAVE AT START

  • Henry goes to meet the bandits.

  • Ask Miller Simon.

  • Ask Thomas at the Infirmary.

On the trail of the crimps. Walkthrough

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Tips & Tricks

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Quest