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Skill Perks

 

Alchemy Perks 

Name Reqs Effect
Salted and Smoked Alch Lvl 3 Cured or cooked food in your inventory will spoil 20% more slowly.
Water of Life Alch Lvl 3 Healing potions will heal you 50% more, but will also intoxicate you 50% more.
Witcher Alch Lvl 3  Potions will fill you up 30% less, which means you can drink more of them and more often.
Trial and Error Alch Lvl 5 When brewing you can make one extra mistake without affecting the results.
Venomous Blade Alch Lvl 5 Poison applied to a weapon will remain on the blade longer.
Snake Oil Salesman Alch Lvl 8 Potions you brew yourself have a 20% higher selling price.
Bundle Alchemist Alch Lvl 10 When you successfully brew a potion, you get one extra. Doesn't apply to autobrew.
Routine I Alch Lvl 10 You can now auto-brew potions you have brewed once before, but you can only brew one.
Routine II Alch Lvl 13 Autobrewing will produce 3 potions for the price of one.

Drinking Perks 

Name Reqs Effect
Beer Bibber Drinking Lvl 4 The beer you get is 50% weaker, so you can drink more, but wine is twice as strong and will make you drunk faster. Can't be combined with the Wine Bibber perk.
Drinking Habit Drinking Lvl 4 Under the influence of alcohol, your hand will shake 25% less and your Bow skill is higher by +2, but when sober your hand will shake 25% more.
Wine Bibber Drinking Lvl 4 The wine you get is 50% weaker, so you can drink more, but beer is twice as strong and will make you drunk faster. Can't be combined with the Beer Bibber perk.
Drunk Drinking Lvl 7 The benefits of alcohol last twice as long, and unless you drink yourself into oblivion, you suffer no negative effects. But once sober, your hangover will also last twice as long.
Loose Tongue Drinking Lvl 7 When drunk, you get a 50% bonus on Speech and Charisma, when hungover, these stats drop by 50%.
True Slav Drinking Lvl 7 You get drunk on 50% less alcohol, saving your hard-earned Groschen, and your hangover the next day lasts only half as long. But bear in mind that getting drunk quickly brings both the positive and negative effects of alcohol.
Bacchus Drinking Lvl 10 You'll never drink yourself to oblivion, but the negative effects of your hangover will be 30% stronger. Can't be combined with the Safe Passage perk.
Safe Passage Drinking Lvl 10 When you drink yourself to oblivion, you'll wake up at home in bed and none of your inventory items will be gone. Can't be combined with the Bacchus perk.
Top Shelf Drinking Lvl 10 Spirits are 50% weaker for you, so you can drink more.

Herbalism Perks 

Name Requirements Effect
Flower Power Herbalism Lvl 5 If you've got enough fragrant herbs in your inventory, you get a +2 Charisma bonus.
Horsenip Herbalism Lvl 5 If your horse has enough fragrant herbs in its saddlebag, it will shy less.
Botanist Herbalism Lvl 10 The herbs you sell have a 15% higher price.
Leg Day Herbalism Lvl 10 Herb-picking activity will add experience to your Strength stat too.
Resistance 100 Nettle Gathered You've collected such a quantity of poisonous herbs or nettles that your Vitality is permanently increased by +2.

Hunting Perks 

Name Reqs Effect
Antlers Hunting Lvl 3 Enables you to get antlers from hunted animals.
Tusks Hunting Lvl 3 You're able to remove tusks from some animals.
Butcher Hunting Lvl 5 You'll able to get offal from hunted game.
Tanner Hunting Lvl 5 You'll able to skin dead animals.
Huntsman Hunting Lvl 8 You'll cause wild animals 20% more damage.
Wild at Heart Hunting Lvl 8 Wild animals will be less skittish when you're close.
Forester Hunting Lvl 10 Your conspicuousness and visibility fall sharply when in the woods, so you can be stealthier. Useful, especially when stalking people.
Salty Hunting Lvl 10 Raw foods in your inventory won't spoil so fast.
Steak Tartare Hunting Lvl 13 You can eat raw meat.

Lockpicking Perks

Name Requirements Effect
Lasting Lockpicks Lockpick Lvl 3 Your lockpicks will be more durable and last twice as long.
Repairman Lockpick Lvl 3 After successfully picking a lock, you have a 20% chance of any broken lockpicks returning to your inventory.
Deft Grip Lockpick Lvl 6 The starting position when lockpicking will be closer to the end of the lock, making it easier to open.
Luck of the Drunk Lockpick Lvl 6 It'll be 30% easier to open locks when drunk, but it will also be 30% noisier.
Silent Fiddler Lockpick Lvl 9 You're able to work almost silently with a lockpick, even if the lockpicking isn't going well. The noise a snapping lockpick makes is reduced by 90%.
Sixth Sense Lockpick Lvl 9 Your sixth sense will warn you if someone is about to catch you in the act of lockpicking, so you'll have more time to escape.
Lucky Thief Lockpick Lvl 12 If you lockpick breaks you'll have a 10% chance of opening the lock instantly.
Master Thief Lockpick Lvl 12 You can unlock easier locks automatically.

Maintenance Perks

Name Requirements Effect
Fragrance Maint Lvl 3 With freshly laundered clothes on, you have +1 higher Charisma for one day.
Seven Mile Boots Maint Lvl 3 If you're wearing boots you repaired yourself, sprinting will cost you 20% less Stamina, so you can run longer.
Saville Row Maint Lvl 6 Every item of clothing that you're wearing that you've repaired yourself adds 0.5 to Charisma, up to a maximum bonus of +2. Doesn't apply to armour.
Stuffing Maint Lvl 6 When you repair your own armour you're able to pad it so it doesn't jangle as much and lower your stealth ability.
Serrated Edge Maint Lvl 9 A weapon you've sharpened yourself has a 15% greater chance of causing bleeding.
Tin Opener Maint Lvl 9 A weapon you've sharpened yourself will cause 15% greater damage to your opponent's armour and equipment.
Blacksmith's Son Maint Lvl 12 Weapons you repair with a repair kit have a 10% stronger attack, until they get too damaged.
Well Groomed Maint Lvl 12 The attire you have on will suffer 15% less wear and tear.

Pickpocketing Perks

Name Reqs Effect
Comrade Pickpocket Lvl 2 Increases your chance of pickpocketing someone with the same Charisma level as you have. Such people are usually dressed similarly to you.
Secret Pockets Pickpocket Lvl 2 When looting corpses, you'll find more money.
Crowd Control Pickpocket Lvl 4 Reduces your chance of being discovered when there's a lot of people around.
Easy Way Out Pickpocket Lvl 4 The movement of the cursor in a pickpocketing victim's inventory will be twice as fast.
Item Expert I Pickpocket Lvl 6 Reveals stats for half the items in a pickpocketing victim's purse.
Pocket Sight I Pickpocket Lvl 6 Immediately reveals one of the items in a pickpocketing victim's inventory.
Friendly Neighbour Pickpocket Lvl 8 If anyone who likes you at least a little catches you pickpocketing, they won't call the guard on you. Your reputation will still fall though.
Hidden Pockets Pickpocket Lvl 8 When arrested and searched, you'll keep some of the stolen items in your inventory.
Item Expert II Pickpocket Lvl 10 Reveals the stats of all items in a pickpocketing victim's purse.
Pocket Sight II Pickpocket Lvl 10 Immediately reveals three of the items in a pickpocketing victim's inventory.
Pocket Sight III Pickpocket Lvl 14 Immediately reveals all the items in a pickpocketing victim's inventory.

Reading Perks

Name Requirements Effect
Colleague Reading Lvl 3 All books are cheaper in shops.
In the Flow Reading Lvl 3 When reading, you will get tired and hungry twice as slowly as normal.
Art Connoisseur Reading Lvl 5 The first time you look at a fresco, cross or wayside shrine, your Charisma will increases temporarily by +2.
Magistrate I Reading Lvl 5 Being well-learned, you make a better impression on people and get a +1 Speech bonus when trying to persuade a guard.
Avid Reader Reading Lvl 7 Your level of study of the book you've read most of will advance automatically while sleeping or skipping time.
Cushion Reading Lvl 7 If you're sitting comfortably you get a double reading bonus.
Magistrate II Reading Lvl 9 Your Speech bonus when trying to persuade a guard rises to +2.
Swot Reading Lvl 9 It doesn't matter to you where you read, you get a learning bonus anywhere you read.
Magistrate III Reading Lvl 12 Your Speech bonus when persuading guards is increases to +3.
Cartographer Reading Lvl 14 The whole map is revealed to you, showing all settlements, hunting spots and caves.

Stealth Perks

Name Requirements Effect
Takedown None Let's you knock people out from a crouching position.
Daring Debonair Stealth Lvl 3 After committing a crime, you get a +1 bonus to Strength and Vitality until you're caught or leave the scene of the crime.
Rain Man Stealth Lvl 3 You move almost silently in the rain. The noise of your footsteps is reduced by 70%.
Crouching Chameleon Stealth Lvl 5 When crouching without movement you get a 30% Stealth bonus.
Stealth Kill Stealth Lvl 5 Allows you to kill from stealth. You have to have a dagger.
Ordinary Mug Stealth Lvl 8 When you're wanted, people are less likely to recognise your face and soon stop looking for you.
Slim Fit Stealth Lvl 8 Lowers the noise of armour and other equipment by 20%.
Dog Person Stealth Lvl 10 Dogs won't bark at you.
Et Tu, Brute Stealth Lvl 10 Your attacks from behind will be one third stronger.

Stat Perks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Perks in Kingome Come Deliverance 

Against all odds

You'll have 20% greater Strength, Agility, Warfare and Defence in a fight where you're outnumbered.

 

Animal at heart

Wild animals will be less skittish when you're close.

 

Antlers

Enables you to get antlers from hunted animals.

 

Racehorse

You horse will run faster, but it won't be able to carry so much.

 

Art Admirer

The first time you first look at fresco, cross or wayside shrine, your Charisma will increase temporarily by +2.

 

Ascetic

You'll last 30% longer without food, but as soon as you get hungry, the effects will be 20% worse.

 

Avid reader

Your level of study of the book you've read most of will advance automatically while sleeping or skipping time.

 

Bacchus

You'll never drink yourself to oblivion, but the negative effects of your hangover will be 30% stronger. Can't be combined with Safe Passage perk.

 

Bailman

You're able to dehorse opponents.

 

Beerbibber

The beer you get is 50% weaker, so you can drink more, but wine is twice as strong and will make you drunk faster. Can't be combined with the Winebibber perk.

 

Berserk

As soon as your Health falls to a minimum, you go berserk and your Stamina regenerates four times faster.

 

Blacksmith's son

Weapons you repair with a repair kit have a 10% stronger attack, until they get too damaged.

 

Blood rush

After beating your first opponent, you get a 50% attack bonus and your stamina will regenerate one quarter faster.

 

Bloodletter

You have a greater chance of drawing your opponent's blood.

 

Boar

You can wound an opponent Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his.

 

Botanist

The herbs you sell have a 15% higher price.

 

Bundle alchemist

When you successfully brew a potion, you get one extra. Doesn't apply to autobrew.

 

Burgher

In towns and villages and their immediate vicinity you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with Savage perk.

 

Butcher

You'll be able to get offal from hunted game.

 

Cartographer

The whole map is revealed to you, showing all settlements, hunting spots and caves.

 

Clinch master

Gives you a one third higher chance of overpowering your opponent in a clinch.

 

Colleague

All books are cheaper in shops.

 

Comrade

Increases your chance of pickpocketing someone with the same Charisma level as you have. Such people are usually dressed similarly to you.

 

Contemplative

As long as you remain still, your tiredness and hunger will stay at the same level.

 

Crouching chameleon

When crouching without movement you get a 30% Stealth bonus.

 

Crowd control

Reduces your chance of being discovered when there's a lot of people around.

 

perk_cuman_in_killer

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perk_cuman_nm_killer

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Cushion

If you're sitting comfortably, you get a double reading bonus.

 

Daring debonair

After committing a crime, you get a +1 bonus on Strength and Vitality until you're caught or leave the scene of the crime.

 

Dodger

Lets you jump aside during combat.

 

Dog person

Dogs won't bark at you.

 

Dread steed

If your horse is wounded, it will run faster.

 

perk_dreadful

Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined.

 

Dreadful

???

 

Drinking habit

Under the influence of alcohol, your hand will shake 25% less and your Bow skill is higher by +2, but when sober your hand will shake 25% more.

 

Drunk

The benefits of alcohol last twice as long, and unless you drink yourself to oblivion, you suffer no negative effects. But once sober, your hangover will also last twice as long.

 

Easy way out

The movement of the cursor in a pickpocketing victim's inventory will be twice as fast.

 

Educated

Your momentary Reading level increased by 3. But your Strength and Swordsmanship have each incurred a -1 penalty.

 

Empathetic

In dialogues you'll see your counterpart's stats in skillchecks.

 

Et tu Brutus

Your attacks from behind will be one third stronger.

 

Fast striker

Your attacks will demand 30% less stamina, but will also cause 20% less injury. Applies only to weapons that are based on agility.

 

Feint

Unlocks the ability to conduct feints in combat.

 

Firm hand

Blocking an opponent's strikes with your shield will cost him 15% more stamina.

 

First aid I

Enables you to use bandages.

 

First aid II

Bandages are 25% more effective. You can also apply your healing skill in dialogues.

 

First aid III

Bandages are 50% more effective. For a village boy, you're quite the sawbones. The perk opens the most advanced options in dialogues connected with healing.

 

Flower power

If you've got enough fragrant herbs in your inventory, you get a +2 Charisma bonus.

 

Forester

Your conspicuousness and visibility fall sharply in woods, so you can be stealthier. Useful especially when stalking people.

 

Fragrance

With freshly laundered clothes on, you have +1 higher Charisma for one day.

 

Furious

The less your maximum Stamina, the greater injury you cause.

 

Glissade

Your armour and shields will suffer 20% less wear and tear in combat.

 

Gravedigger

Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much.

 

Negotiator

Boosts your Speech skill whenever you haggle.

 

Amicable Customer

Increases reputation bonus with all traders and lowers penalties of low reputation.

 

Final Offer

When a trader loses patience with you during haggling, you get one more chance to make another offer.

 

Headcracker

You have a 10% greater chance of knocking out an opponent with a blow to the head.

 

Heavy swing

Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to force weapons.

 

Heavy tip

A weapon you've sharpened yourself will cause 15% greater damage to your opponent's armour and equipment.

 

Heavyduty pony

Your horse can carry more, but is slower. Can't be combined with Racehorse perk.

 

Hidden pockets

When arrested and searched, you'll keep some of the items in your inventory..

 

Highborn

Increases your Speech level by +3 when talking to nobles and wealthy people. You can't have the Lowborn perk simultaneously.

 

Horsenip

If your horse has enough fragrant herbs in its saddlebag, it will shy less.

 

Human dustbin

You can dispel hunger with anything. You won't suffer from eating poisoned or spoiled food, but neither will you have any positive effect from it. Does not apply to alcohol.

 

Huntsman

You'll cause wild animals 20% more damage.

 

Chain strike

Each blow in an uninterrupted chain will hurt your opponent more than the previous one. Any interruption will cancel the bonus.

 

In the flow

When reading, you will get tired and hungry twice as slowly as normal.

 

Infamous

With a low Reputation in a given area, you also get a +1 bonus on Strength, Speech, Agility and Vitality. But your Reputation rises much faster than usual and the penalties for serving jail time are less. Can't be combined with Local Hero perk.

 

Insomniac

Increases the time you can do without sleep. Your rest level falls one quarter more slowly.

 

perk_intimidating_posture

Your armour is one third more frightening than usual.

 

Item expert I

Reveals stats for half the items in a robbery victim's purse.

 

Item expert II

Reveals the stats for all items in a robbery victim's purse.

 

Jockey

A horse will never throw you outside of combat.

 

Juggler

You've been exceptionally supple and agile since childhood. However, turning somersaults and falling on your head and left their mark. You have a +1 Agility bonus, but a -1 penalty on Speech and Charisma. Can't be combined with the perks Brute, Ken, Golden Tongue or Cloak and Dagger.

 

Ken

You're handsome and charismatic, but you haven't built up your strength. Charisma +2, Strength -2. Can't be combined with the perks Brute, Golden Tongue, Juggler or Cloak and Dagger.

 

Knight in shining armor

In sunny weather, the glint of your armour will dazzle everyone so much, you'll be taken for a noble knight and have a +4 Charisma bonus.

 

Knight

You get a 15% damage bonus in mounted combat with both range and melee weapons.

 

Last gasp

You'll survive an otherwise fatal blow and your health will even regenerate by 20%. Only activated once in a combat.

 

Lasting lock picks

Your lockpicks will be more durable and last twice as long.

 

Leg day

Herb-picking activity will add experience to your Strength stat too.

 

Le Tailleur

Every item of clothing you're wearing that you've repaired yourself adds 0.5 to Charisma, up to a maximum bonus of +2. Doesn't apply to armour.

 

Light armor

If you're not wearing plate armour, it will be 50% easier for you to dodge strikes in combat.

 

Featherweight

Falling will cause you 30% less injury.

 

Liquorbibber

Spirits are 50% weaker for you, so you can drink more.

 

Local Hero

If your Reputation is high in an area, you get a +1 bonus on Strength, Speech, Agility and Vitality there. At the same time, though, your Reputation falls much faster than usual and the penalties for jail time last longer. Can't be combined with Infamous perk.

 

Deft Grip

The starting position when lockpicking will be closer to the end of the lock, making it easier to open.

 

Lucky Thief

If your lockpick breaks, you'll have a 10% chance of opening the lock instantly.

 

perk_lockpickers_knack

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Loose tongue

When drunk, you get a 50% bonus on Speech and Charisma, when hungover, these stats drop by 50%.

 

Lowborn

Your Speech stat will rise by +3 when you talk to commoners. You can't have the perk Highborn at the same time.

 

Luck of the drunk

It'll be 30% easier for you to open locks when drunk, but it will also be 30% noisier.

 

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Magistrate I

Being well-learned, you make a better impression on people and get a +1 Speech bonus when trying to persuade a guard.

 

Magistrate II

Your Speech bonus when trying to persuade guards rises to +2.

 

Magistrate III

Your Speech bonus when persuading guards increases to +3.

 

Manly odour

When dirty, you'll have 50% more Charisma when talking to women. However, people will smell you a mile off, reducing your Stealth skill by 30%.

 

Marathon man

You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. Can't be combined with Sprinter perk.

 

Master thief

You can unlock easier locks automatically.

 

Merchants wit

Increases your Speech skill when haggling.

 

Mule I

???

 

Mule II

???

 

Mule III

???

 

perk_muler_1

You can carry 15 pounds more.

 

perk_muler_2

You can carry 20 pounds more.

 

perk_muler_3

You'll be able to carry 25 pounds more weight.

 

Night rider

Your Stamina will regenerate 20% faster at night, but 10% slower during the day.

 

Ordinary mug

When you're wanted, people will be less likely to recognise your face and will soon stop looking for you.

 

Stuffing

When you repair your own armour you're able to pad it so it doesn't jangle as much and lower your stealth ability.

 

Perfect Block

You've learned to fend off the opponent's blow with a well-timed block. You'll know exactly when to block from the appearance of a green shield in the middle of the combat rose:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>This block costs you no stamina! <br/><br/>If, while executing the Perfect Block, you also hit the Strike button, you'll execute an immediate <font color='#512D00'>riposte</font>. Your opponent can only defend against a riposte by means of a Perfect Block, and you can also use the same defence if the tables are turned.:<br/> :<br/>Executing Perfect Blocks and Ripostes demonstrates superior swordsmanship, which can also intimidate a less experienced foe.

 

Perfect Throw

You have a better chance of throwing winning dice.

 

Pocket Sight I

Immediately reveals one of the items in a theft victim's inventory.

 

Pocket Sight II

Immediately reveals three of the items in a pickpocket victim's inventory.

 

Pocket Sight III

Immediately reveals all the items in a pickpocket victim's inventory.

 

Proper diet

If you don't either overeat or go hungry for five consecutive days, you get a +1 bonus on Vitality and Agility.

 

Rain man

You move almost silently in the rain. The noise of your footsteps is reduced by 70%.

 

Renegade brand

Penalties on stats following release from jail are 20% lower.

 

Repairman

After successfully picking a lock, you have a 20% chance of any broken lockpicks returning to your inventory.

 

Resistance

You've collected such a quantity of poisonous herbs or nettles that your Vitality is permanently increased by +2.

 

Revenant

Your health will regenerate gradually.

 

Rider on the storm

Your horse will be extremely skittish in storms, but will shy less in any other weather.

 

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perk_ripo_text

A masterful combat technique that combines defence and attack in one move. You execute it by pressing the block button at the start of your opponent's strike, which you will recognise by the appearance of a green shield in the middle of the combat rose, the same as in the case of a Perfect Block. But to execute the Master Strike instead of a Perfect Block, you must react quickly and press Block right at the very start of the window of opportunity for the Perfect Block.

How long that window is open depends on the difference in level between your Weapon skill and your opponent's. If the opponent is more experienced, executing the Master Strike is almost impossible. If the opponent is weaker, the window for executing the Master Strike is practically the same as for the Perfect Block.

The Master Strike is a very powerful technique against which there is no defence.

 

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perk_ripo_text_sword

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Riposte

???

 

Routine I

You can now auto-brew potions you have brewed once before, but you can only brew one.

 

Routine II

Autobrewing will produce three potions for the price of one.

 

Rusty edge

The more damaged your sword, the greater your chance of poisoning your opponent when you hit him, even without poison applied to your weapon. If you do have poison on a damaged weapon, the chances of administering it are increased by half.

 

Sadist

When you draw an opponent's blood, it gives you a +1 Strength bonus.

 

Safe passage

When you drink yourself to oblivion, you'll wake up at home in bed and none of your inventory items will be gone. Can't be combined with Bacchus perk.

 

Salt and smoke

Cured or cooked food in your inventory will spoil 20% more slowly.

 

Salty

Raw foods in your inventory won't spoil so fast.

 

Savage

In the wilds you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with Burgher perk.

 

Scout I

Slightly increases the range of Fast Travel and also the chances of Evading by 10%.

 

Scout II

Increases the sight distance of Fast Travel and also the chances of evading by 20%.

 

Scout III

Greatly increases the sight distance of Fast Travel and also the chances of evading by 30%.

 

Secret pockets

When looting corpses, you have a chance of finding more money.

 

Serration

A sword you've sharpened yourself has a 15% greater chance of causing bleeding.

 

Seven mile boots

If you're wearing boots you repaired yourself, sprinting will cost you 20% less Stamina, so you can run for longer.

 

Silent fiddler

You're able to work almost silently with a lockpick, even if the lockpicking isn't going well. The noise a snapping lockpick makes is reduced by 90%.

 

Sixth Sense

Your sixth sense will warn you if someone is about to catch you in the act of lockpicking, so you'll have more time to escape.

 

Slim fit

Lowers the noise of armour and other equipment by 20%.

 

Snake oil salesman

Potions you brew yourself have a 20% higher selling price.

 

Golden tongue

You always favoured diplomacy over brute force. You get a +2 Speech bonus, but a -2 Strength loss. Can't be combined with the perks Ken, Brute, Juggler or Cloak and Dagger.

 

Sprinter

You run faster, but also tire faster. Sprinting is 20% faster, but costs 20% more Stamina. Can't be combined with Marathon Man perk.

 

perk_steady_hand

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Steak tartare

You can eat raw meat.

 

Cloak and dagger

You prefer to remain in the shadows. You have a +2 Stealth bonus at the cost of a -1 penalty to both Strength and Speech. Can't be combined with the perks Ken, Brute, Juggler or Golden Tongue.

 

Stealth Kill

Allows you to kill from stealth. You have to have a dagger.

 

Takedown

Lets you cripple people from a crouching position.

 

Brute

You favour brute strength to a pleasant demeanour. You get a +2 Strength bonus, but a -1 penalty on Charisma and Speech. Can't be combined with the perks Ken, Golden Tongue, Juggler or Cloak and Dagger.

 

Strong thighs

Increases your chances of staying in the saddle if an opponent tries to dehorse you.

 

Stronghold

Blocking an opponent's blows will cost you 30% less stamina.

 

Supremely attentive

It doesn't matter to you where you read, you get a learning bonus anywhere you read.

 

Tanner

You're able to skin dead animals.

 

Taunt

A successful evasion during combat will lower your opponent's morale.

 

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Thickblooded

You bleed slower.

 

Tight grip

Your Stamina regeneration will not slow down in combat, even on the weapon backswing.

 

Trial and error

When brewing you can make one extra mistake without affecting the result.

 

Troubadour

You have a 50% higher Reputation when you talk to women, so you can persuade them more easily, and you can avail of bathwenches' services for free.

 

True slav

You get drunk on 50% less alcohol, saving your hard-earned Groschen, and your hangover the next day lasts only half as long. But bear in mind that getting drunk quickly brings both the positive and negative effects of alcohol.

 

Trustworthy middleman

Merchants will be more willing to buying stolen items from you.

 

Tusks

You're able to remove tusks from some animals.

 

Venomous blade

Poison applied to a weapon will remain stay on the blade longer.

 

False Edge

Rhythm: lash – slash – slash.

The short edge strikes the face. After drawing back down you let the sword slip behind you and through the 'coda lunga e stretta' position strike unexpectedly with the other edge of the blade.

 

Durchlauffen: Run through

Rhythm: stab – slash – slash

Pommel strike. Following a feint from the right, you run through the opponent's defence and strike him with the pommel of the sword. The technique is often used when passing into a clinch.

 

Zorn ort: Wrath Strike

<font color='#512D00'>Weapon: </font>Longsword<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><br/><br/><br/><font color='#512D00'>Rhythm: </font>slash – slash – stab<br/><br/>With a rapid Zornhau from the Ox stance, parry the opponent's strike to the side from your left shoulder and thrust the point straight to his chest.

 

Duplieren: Doubling

<font color='#512D00'>Weapon: </font>Longsword<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>slash – slash – slash – slash<br/><br/>After several strikes from unexpected sides, evade the opponent's blade by turning the short edge and striking with a slash to the unguarded face. If executed correctly, a very powerful technique.

 

Fehler: Scarmaker

<font color='#512D00'>Weapon: </font>Longsword<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhytm: </font>slash – stab – stab<br/><br/>By means of rapid attacks, put the opponent on the defensive, then feint a stab, but instead of carrying it through, execute a Mittlehau around the opponent's blade straight to the face.

 

Drei Wunder: Wrist

<font color='#512D00'>Weapon: </font>Longsword<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>slash – slash – stab – stab<br/><br/>The 'third wonder' of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist.

 

perk_w_shield_comb1

Hit the chest.<br/>Rhythm: slash – stab – stab<br/><img src="img://Libs/UI/Textures/Dynamic/ccursor0.dds" width="80" height="70"> <img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="80" height="70">

 

perk_w_shield_comb2

Hit the weapon arm.<br/>Rhythm: slash – slash – slash – slash<br/><img src="img://Libs/UI/Textures/Dynamic/ccursor0.dds" width="80" height="70"> <img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="80" height="70">

 

perk_w_shield_comb3

Strike the enemy with your shield.<br/>Rhythm: stab – slash – slash<br/><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="80" height="70"> <img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="80" height="70">

 

perk_w_shield_comb4

Kick the enemy out of balance.<br/>Rhythm: slash – slash – slash<br/><img src="img://Libs/UI/Textures/Dynamic/ccursor0.dds" width="80" height="70"> <img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="80" height="70">

 

perk_w_shield_comb5

Strike the enemy with the short edge of the blade.<br/>Rhythm: slash – slash – slash – slash<br/><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="80" height="70"> <img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="80" height="70"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="80" height="70">

 

perk_w_short_comb1

Weapon: Shortsword, Hunting Sword, Sabre

Rhytm: slash – stab – stab

After deflecting a deceptive thrust, don't pull back, but instead lunge forward, grasp the middle of your blade with your free hand and will the full force of both arms, drive the point into the opponent's chest.

 

perk_w_short_comb1_b

Weapon: Shortsword, Hunting Sword, Sabre

Rhytm: slash – slash – stab – stab

After a flurry of quick thrusts twist the point forward, guide the opponent’s weapon sideways with twin quick stabs and strike the exposed chest.

 

perk_w_short_comb2

Weapon: Mace

Rhytm: slash – slash – slash – slash

The 'third wonder' of swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

 

perk_w_short_comb2_axe

<font color='#512D00'>Weapon: </font>Axe<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor0.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhytm: </font>slash – slash – slash – slash<br/><br/>The 'third wonder' of swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

 

perk_w_short_comb2_mace

<font color='#512D00'>Weapon: </font>Mace<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhytm: </font>slash – slash – stab – stab<br/><br/>The 'third wonder' of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist.

 

perk_w_short_comb3

<font color='#512D00'>Weapon: </font>Shortsword, Hunting Sword, Sabre<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>stab – slash – slash<br/><br/>Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking.

 

perk_w_short_comb3_axe

<font color='#512D00'>Weapon: </font>Axe<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>stab – slash – slash<br/><br/>Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking.

 

perk_w_short_comb3_mace

<font color='#512D00'>Weapon: </font>Mace<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor5.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor4.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>stab – slash – slash<br/><br/>Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking.

 

perk_w_short_comb4

<font color='#512D00'>Weapon: </font>Shortsword, Hunting Sword, Sabre<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>slash – slash – slash – slash<br/><br/>Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.

 

perk_w_short_comb4_axe

<font color='#512D00'>Weapon: </font>Axe<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>slash – slash – slash – slash<br/><br/>Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.

 

perk_w_short_comb4_mace

<font color='#512D00'>Weapon: </font>Mace<br/><br/><img src="img://Libs/UI/Textures/Dynamic/ccursor1.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor3.dds" width="70" height="60"><img src="img://Libs/UI/Textures/Dynamic/ccursor2.dds" width="70" height="60"><br/><br/><font color='#512D00'>Rhythm: </font>slash – slash – slash – slash<br/><br/>Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.

 

Wanderer

You grew up in impoverished conditions, so comfort of beds is inverted for you. The worse the bed, the better you sleep, and vice versa.

 

Warhorse

Your horse won't shy at nearby foes, at least as long as no one hits him.

 

Water of life

Healing potions will heal you 50% more, but will also intoxicate you 50% more.

 

Weapon-cruncher

If you beat your opponent in a clinch, you'll damage his weapon 15% more. A damaged weapon will cause much less damage, as well as its price being greatly reduced.

 

Well maintained

The attire you have on will suffer 15% less wear and tear.

 

Well Worn

You're able to put on your armour so cleverly that it's real weight is one third lighter than it actually weighs in the inventory.

 

perk_winebibber

The wine you get is 50% weaker, so you can drink more, but beer is twice as strong and will make you more drunk. Can't be combined with the Beerbibber perk.

 
perk_winebibber  sdfsdfdf